# text: "This program pits you against Crab, “…a very fast program that is rarely beaten by humans.” (See CMU CS Tech Report 86-153 for details)"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=76 x2=322 y2=125
# text: "Choose \"New Game\" from the \"Game\" menu to start or restart a game; choose \"Quit\" to leave the program."
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=126 x2=320 y2=170
# text: "You may want to change some of the settings under the \"Options\" menu to suit your taste."
# item 5: TEXT (0x88) disabled
# bounds: x1=9 y1=183 x2=234 y2=222
# text: "Good luck. More help topics are available under the \"Help\" menu."
DITL_901.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=257 y1=197 x2=317 y2=217
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=116 y1=1 x2=196 y2=21
# text: "The Display"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=24 x2=320 y2=72
# text: "Your rack and your tiles are in the lower right hand part of the screen. Your score is shown below your rack."
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=75 x2=322 y2=124
# text: "Crab\'s rack is to the upper right, and her (upside-down) tiles are mostly hidden behind it. Her score is above her rack."
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=126 x2=338 y2=179
# text: "The pool of tiles yet to be picked occupies the space between the racks, the middle right part of the screen. They are upside-down (and small)."
# item 5: TEXT (0x88) disabled
# bounds: x1=9 y1=183 x2=234 y2=222
# text: "And obviously, the game board occupies the rest of the screen."
DITL_902.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=253 y1=202 x2=313 y2=222
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=116 y1=1 x2=205 y2=21
# text: "About Blanks"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=24 x2=325 y2=57
# text: "Ordinarily, blank tiles look just like upside-down tiles; i.e. they are all white."
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=60 x2=328 y2=93
# text: "When a blank is played, it represents one particlar letter for the rest of the game."
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=95 x2=328 y2=143
# text: "A blank standing for a specific letter looks like the tile bearing that letter, but without the usual tile point number."
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=146 x2=325 y2=192
# text: "To specify a letter for a blank to represent, strike a letter key while pointing at the blank tile."
# item 6: TEXT (0x88) disabled
# bounds: x1=23 y1=194 x2=247 y2=228
# text: "(Striking \'space\' will restore the blank\'s polymorphic properties.)"
DITL_903.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=253 y1=202 x2=313 y2=222
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=102 y1=2 x2=241 y2=21
# text: "Moving and Trading"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=29 x2=325 y2=62
# text: "To make a play, use the mouse to move tiles from your rack to the board."
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=63 x2=328 y2=94
# text: "When you have formed your word on the board, select \"Move\" from the \"Move\" menu."
# item 4: TEXT (0x88) disabled
# bounds: x1=33 y1=95 x2=304 y2=129
# text: "(Crab will disable \"Move\" as long as your play is ill-formed)"
# item 5: TEXT (0x88) disabled
# bounds: x1=10 y1=136 x2=327 y2=182
# text: "To trade, drop the tiles you wish to exchange in an unoccupied part of the pool. Then select \"Trade\" from the \"Move\" menu."
# item 6: TEXT (0x88) disabled
# bounds: x1=10 y1=184 x2=235 y2=233
# text: "Pick your replacement tiles from the pool as usual, avoiding the tiles you just traded in."
DITL_904.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=260 y1=201 x2=320 y2=221
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=117 y1=5 x2=223 y2=22
# text: "The Dictionary"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=29 x2=315 y2=62
# text: "For your convenience, Crab\'s dictionary is available for perusal under the ⌃ menu."
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=63 x2=329 y2=110
# text: "This is the same dictionary that Crab uses to find plays, and to arbitrate challenges when she is the referee."
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=111 x2=325 y2=159
# text: "You can flip through the words using the scroll bar, and you can restrict the dictionary by typing a sequence of letters."
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=160 x2=325 y2=193
# text: "The dictionary will display only those words beginning with the sequence you typed."
# item 6: TEXT (0x88) disabled
# bounds: x1=8 y1=195 x2=251 y2=230
# text: "You cannot alter the dictionary. The dictionary contains no definitions. "
DITL_909.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=138 y1=212 x2=198 y2=232
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=114 y1=5 x2=214 y2=23
# text: "Picking tiles"
# item 2: TEXT (0x88) disabled
# bounds: x1=11 y1=29 x2=324 y2=80
# text: "After each play, you must pick new tiles from the pool, until you have seven tiles (or the pool is empty)."
# item 3: TEXT (0x88) disabled
# bounds: x1=11 y1=84 x2=324 y2=151
# text: "If the \"Pick own tiles\" option is checked, you must pick your tiles from the pool by hand, using the mouse. Otherwise, they are added to your rack automatically."
# item 4: TEXT (0x88) disabled
# bounds: x1=11 y1=155 x2=321 y2=207
# text: "Of course, Crab picks her tiles herself, but she waits until you have all of yours as a courtesy."
DITL_910.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=264 y1=194 x2=324 y2=214
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=102 y1=3 x2=235 y2=23
# text: "About Challenges"
# item 2: TEXT (0x88) disabled
# bounds: x1=12 y1=28 x2=329 y2=77
# text: "If the \"Allow Challenges\" option is checked, you (or Crab) may try to bluff by playing a fake word (a word not in the dictionary)."
# item 3: TEXT (0x88) disabled
# bounds: x1=31 y1=79 x2=317 y2=127
# text: "(When playing without challenges, you must form only legal words at each play. Crab will enforce this.)"
# item 4: TEXT (0x88) disabled
# bounds: x1=12 y1=129 x2=323 y2=170
# text: "The referee (you or Crab) decides the legality of the play involved in the challenge."
# item 5: TEXT (0x88) disabled
# bounds: x1=12 y1=172 x2=254 y2=237
# text: "Since Crab does not (currently) bluff, you can save a lot of needless dialog with the \"Never challenge Crab\" option."